Services / Process

Phase 1: Understanding the Exhibit

Before our design team collaborated with Modelcrafts’, we wanted to make sure we understood the exhibit and the history behind the ancient village of Manfouha. We learned as much as we could about the physical exhibit and planned how we would design the iOS and Android app to accurately mimic the actual location, then moved forward with the design process.

Phase 2: Improving Upon Existing 3D Models to Maximize Realism

Our 3D modeling team met with Modelcrafts’ 3D modeling team and we were given existing 3D assets and models that their team had developed. These models, however, had an immense number of pixels and were not developed for a mobile-first experience.

Our team immediately set out to refine the assets to make them usable in a mobile environment. Once we finalized these assets, we began building out the application.

Phase 3: Building an Application that Mimics Real-Life

The design and development team then worked together to combine the knowledge they had of the physical exhibit and the 3D assets that were created to finalize the iOS and Android applications. The application allowed users to move around the exhibit as they would in-person and interact with 3D models to learn more about them.

Services / Process


Services Provided

User Experience Strategy User Experience Design Unity Development
Concept Development iOS & Android Development
User Interface Design 3D Modelling